
To understand what the problem of Virtual Reality is, we have to take into account a concept called telepresence, which consists of making the viewer’s brain believe that it is in that place, for that the trick is to make the time in which we perform the action until we see the response the retina of our eyes must pass less than 20 ms. The VR performance issue on the previous generation of consoles The truth is that Virtual Reality was very fair in previous generation consoles, so Microsoft, which had a slightly less powerful Xbox One, decided not to bet, but it did not do so with its Xbox One X either, despite the fact that they initially announced that the most powerful of their consoles was going to have support for Virtual Reality. And it must be clarified that something is a commercial fiasco has nothing to do with its quality as a product but with the acceptance of the general public. If you ask people about Virtual Reality on consoles then the first thing they will tell you is that the PlayStation VR is a success, but they will not tell you that it has had no rival in the console market since neither Nintendo nor Microsoft had their responses to the PlayStation VR.Īt the beginning of last year, SONY had sold 5 million PlayStation VRs worldwide, which means that about 5% of the users of a PlayStation 4 have purchased Sony virtual reality glasses for their consoles, so without fear of being wrong it is clear that it has been a commercial fiasco for SONY.
